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Whakaropiropi ai

Learning experience 3, Activity 3: Whakaropiropi ai

Intended outcome(s)

The students could:

  • apply rules in hand games and demonstrate safe and fair play practices (HPE 2 B4)
  • identify and compare ways that playing games competitively can impact on friendships (HPE 2 C1)

Suggested approach

Whakaropiropi Ai is played with two people facing each other. The two will start the game by beating their thighs with the palms of their hands in unison.

One of the two, the defender, will begin the game by calling to the other, "Whakaropiropi ai", and the challenger replies "Āe".

The defender then calls "Tēnei mea te hōmai" and chooses one of the five actions described below:

  • Arms at the side of the body, bent at the elbows to point at the opponent, with both fists clenched.
  • Arms at the side of the body, bent at the elbows to point at the opponent, with both hands open, fingers extended and pointing away from the body.
  • Arms at the side of the body, bent at the elbows to point at the opponent, both hands open with the fingers extended and fingertips touching to form an A shape.
  • Arms at the side of the body, bent at the elbows to point at the opponent, both hands open with the fingers extended and fingertips touching to form a V shape.
  • Arms at the side of the body, bent at the elbows to point at the opponent, both hands open with the fingers extended and the right extended fingers on top of the left extended fingers.
Whakaropiropi ai

The challenger then replies with "Hōmai" and chooses a different action to the defender. This continues to and fro until one player unwittingly does the same action as the other. In other words, one player has been "tricked" into doing the same action as the other player.

At the completion of the game, the students will discuss how the points are won.

The students then get into teams of four and play Whakaropiropi Ai in a round robin as for Hei tama tū tama.

Whakaropiropi ai

Duration: 00:49

As a class, the students share different responses from their group about winning and losing, and how people behaved differently. Have the students make a list of these behaviours.

The students identify the impact of some behaviours on relationships and friendships between class members and identify how to show acceptance of success and disappointment and discuss the importance of playing games such as these hand games "just for fun".

The students play a further round of one of the hand games (Hipitoitoi, Hei tama tū tama, Whakaropiropi ai) and use behaviours and strategies that enable them to play competitively and fairly. The students reflect on their own play and identify how they behaved differently.

The students can consider questions such as:

  • How did your different behaviour affect others around you?
  • Did these behaviours or strategies encourage you to get on better with others?
  • Identify ways in which we can behave in order to have positive relationships with those we play with and against.
  • How can you remember to use positive strategies and behaviours in future competitive situations?

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